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Description

Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.

CVSS Vector Breakdown

AV:NAC:LAu:NC:NI:NA:P
Exploitability
AV:NAccess Vector
Network
AC:LAccess Complexity
Low
Au:NAuthentication
None
Impact
C:NConfidentiality
None
I:NIntegrity
None
A:PAvailability
Partial

Weaknesses

Affected Products

activisioncommercialUSConsumer Softwareaka activision
id softwarecommercialUSConsumer Softwareaka idsoftware
and 6 more affected products View all →

Exploitability

No known exploits, KEV entries, or remediation guidance available for this vulnerability yet.

References

and 2 more references View all →

Timeline

Published
Apr 5, 2005
Last Updated
Apr 16, 2026

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